Tuesday, 2 January 2018

Draft of the 4 Evaluation Questions

1.    In what way does your media product use, develop or challenge forms and conventions of real media products.

My media product has been aimed and influenced by real media products mainly consisting of the popular horror movies of IT and Paranormal Activity. This is an evident use of real media products which will help aid in the use, development and the challenging forms of conventions and where they will be identified from. The use of jump scares within our media product was the generic format of which most horror films consisted of already, which is where we ‘used’ the conventions within our movie from real media products. Furthermore, the use of sudden sounds such as the knocking on the door was used but developed by increasing the sound to make it a more substantial horror effect for the viewer. The use of sounds was also developed where the character was hearing sounds of Whispers when dropping down the stairs and also the sound of glass breaking, and the sound of the creaky door, all led to the way of which our media product uses and develops conventions of real media products, as these are seen as generic required elements to make a ‘horror movie’ a horror movie. The way we challenged the forms of stereotypes is through the ending of leaving a cliff hanger. Usually within horror movies, at the end the equilibrium is destroyed and fixed, or just fixed. However, in our media product, the equilibrium isn’t restored and continuously remains disrupted leading to the challenging of conventions as most horror movies don’t follow this pattern. I decided to implement this challenge of conventions through the consistent disruption of equilibrium because it allows this horror movie to be unique and significantly different from the others allowing a sense of new expectations for the viewer and new sense of excitement when viewing the media product as it will follow a new pattern of equilibrium which the viewer won’t expect.  Lastly, the main form of challenging of conventions is the length of the film compared to the real media products. My film is only 5 minutes long while real media products such as IT and paranormal activity are 1-2 hours long, leading to my media products requiring all the features of a horror movie into 5 minutes, which is an evident form of challenging existing conventions of real media products.

Additionally, as stated before, the opening and ending challenge conventions and have evidently been presented in a different manner which can be considered as unique as not any other horror movie follows the same equilibrium structure as ours, as majority or not all horror movies have/follow a similar pattern of the Toderv theory of the Equilibrium which our film challenges by having a contrapuntal version from the  Toderv theorists view, ensuring it works and isn’t repetitive for users as it will be a new unexpected horror movie, making it more unique and catchy to watch and remember.

Particular effects used within the movie consisted of the first section of the film where one of the main characters are walking towards their house, with the credits alongside. The effect used included a glitch effect where the screen evidently glitches, gradually building up as he gets closer to the closer suggesting there is something wrong with the house. Furthermore, once the character closes the door, the clip transitions to the next scene by a continuous glitch effect with a sudden loud ‘glitch static’ sound to ensure the user are on edge when viewing. Moreover, colour grading effects were used for the darker scenes to ensure the scenes are remotely dark but still visible for the viewer, so they can easily acknowledge what is clearly happening. Lastly, another particular sound effect added was the sound of souls when Umar drops down the stairs, in combination with the dark colour grading ensured a scary and horror feel. Overall, these effects used have followed similar patterns from IT and Paranormal Activity evidently as these effects are significant and directly functioning as the correct type to use due to the high rating and reviews of the existing horror movies. Overall, these effects ensure an effect horror movie as it allows the user to be scared with sudden jumpy scenes and transitions, reinforcing the true meaning of ‘horror’.

2.    How has your film transformed from your initial ideas to the first draft? 

From the initial ideas, I was able to use real media products to help me base ideas, evaluate the elements and features worth using and not such as more than a certain number of cameras or the use of dialogue and high-key lighting. Put simply, it allowed me to improve the initial ideas to formulate and produce my final first draft. Through doing research of existing horror movies and their products used, it allowed us to gain an insight of what elements are needed for mise-en-scene to be portrayed clearly. Furthermore, through researching the exact products, it allowed us to identify a good range of cheaper products to buy. The research formally allowed us to identify cheaper products and ensure all of them were used from the initial idea and remotely added to the first draft to aid in the transformation as it is easy to write the elements and products down than actually using them.

The plot generally started off with the storyboard ideas of the 3 characters walking home and finding a tape which they later listen to and be affected and all die. However, this was adjusted to the characters meeting up for a Halloween party later that same day in Umar’s house, which is when the friends all listen to the tape and Umar then forgets his wallet at home once they have left for the party and once he returns to the house, the power cuts and Umar put simply dies. This is clearly adapted for the first draft as from the initial ideas, the characters were all meant to die, but Instead of killing off the characters, we thought it’ll fit more of a horror effect to ensure one of the characters die and as the other characters enter the house, the film ends on a cliff hangar, as it then leaves the viewer craving more, leading to a squeal and increased engagement with the movie. As also due to the mysterious effect of the cliff hanger idea, it is also used in the movie of Paranormal Activity to ensure a squeal as well and a mysterious effect of a horror tool as it leaves the audience to asking questions of What? Why? How? When? – evidently being interacted and engaging with the movie. Moreover, the movie initially revealed the identity of the antagonist, but however due to the generic structure of horror movies and audience feedback, for the first draft, the identity of the antagonistic was revealed to increase the mysterious and ‘craving to know more’ feeling for audience. Also, if the audience know how the antagonistic looks like, it defeats the purpose of the horror movie as the audiences aren’t as frightened when viewing or scared by the antagonist as the audience knows what to expect and the identify.

Whilst filming the first draft, we encountered may different problems such as lighting, background activity noise and speech. The background noise was the main issue when filming the outside scenes, so we had to amend this by ensuring the time of day is different from the peak times and go to the off-peak time of the round. The speech was changed by decreasing the level of dialogue from the characters and ensuring the microphone was closer to the character which was speaking first so it seems like the character is talking loud or shouting when in reality, they’re just speaking verbally in a normal manner. Lastly, the lighting was the main issue during low-key areas. This was due to the IOS level of the camera and was amended by simply using a low lighting effect from the external camera light and then colour grading in post production.


3.    What have you learned from your audience feedback?

I received audience feedback from the teachers and peers through a viewing premier night. I recorded the audience through my iPhone Microphone to allow myself to listen to it verbally, playback the audience feedback instead of noting it down there and then in case some feedback was missed. Furthermore, it also allowed me to ask questions openly without worrying about writing the feedback down. The audience feedback given consisted of first, adding something on top of the tape which makes the characters wanting to go back to pick the tape. This will be further developed by adding a £5 note on top of the tape so when the £5 note I picked up, the tape is also identified. Furthermore, the feedback was also given on the long walking scenes which prolong the duration of the movie and aren’t needed, which will be developed by simply removing the length of the scene. Moreover, the audio levels in some of the clips are quite low leading to the volume not being in sync throughout and requires to be turned up and down constantly. This will be improved by simply re-doing the audio and to ensure before moving on, the audio is played back and the audio comes across clearly and fluently. Lastly, the final criticism of the film from the audience feedback was the end scene, where the film instantly cuts off. This was told to be improved by simply prolonging the black transition at the end or somewhat something happing to the remaining characters within the film as the ending is quite abrupt and sudden leading the viewer to be quite confused. Put simply, the questions asked within our questionnaire provided us feedback on our film from our target audience on a detailed and valid scale as this is what the majority of viewers within our audience category would expect.  However, after all the critics were given, the positives were also stated such as the teamwork evidently shown, the high professional level of sound, mise-en-scene and editing, followed by the superb camera stabilisation portrayed allowing a professional viewing experience for the audience which was commented upon too.

What I have learnt from the audience feedback is that there is always room for improvement no matter the circumstances and it is better to keep getting feedback upon making it unbiased and allowing the media product to continuously be improved and further developed leading to an ideal final media product. The feedback provided consisted of some of these comments such as ‘Put something on a tape to divert their attention naturally instead of forcing them to look at the tape’ which we adjusted and improved but adding a £5 note, making it more legit. Followed by another improvement stated was ‘add a black prolong scene at the end as it ends abruptly’ – which was simply improved by adding a prolonged black scene of a few seconds towards the end. This clearly shows that the audience feedback has improved our film through implementing the changes and feedback provided.

During the October Half Term, I attended the Horror Convention which I recorded as a vlog and uploaded it onto my blog. The horror convention allowed me to gain the opportunity of interview some existing horror authors and film actors. I allowed me to gain an understanding of what the audience want from a horror film and what we should do to always keep the audience gained. The feedback provided was somewhat like ‘Be different and don’t copy other horror films’, ‘Make the plot unique and which has never been seen before’, ‘Look at existing movies but only adapt ideas, but not use them.’ – This can be considered as feedback as we asked the questions regarding our film, through explaining the plot to them and what they expected and wanted, through expressing, which consisted as feedback. The horror convention also allowed me to gain an insight of which and how to do make up, editing techniques and props to be used. This all allowed me to ensure when producing my film, I can reflect back to the horror convention and acknowledge the thinks and elements which are good, what can be used as a prop and how to do the make-up, which was evident throughout our movie, through the make-up, costume and editing techniques used.

4.    How did you use media technologies in the construction and research, planning evaluation stages?

For filming the media product, I used a Cannon EOS 1300D combined with a iPhone 8 Plus camera on a tripod and a Rode Microphone. This was the generic set up for when the filming of the horror movie was taking place. The Cannon EOS 1300D camera was used for the clips of when the camera was going in and out of focus as the camera had more manual control over the lens and the focal lengths. Moreover, the Cannon EOS 1300D camera was also used under-low light conditions in combination with a Camera light allowing the darker scenes to still remain dark but somewhat naturally brightened to allow the frame to identify the characters and when falling down the stairs.

The iPhone 8 Plus camera was used for filming the majority of the film due to the quality of the clips and the stabilisation of the camera allowing for a smoother and more professional seeming experience. Due to the camera, also being able to record in 4k24fps. It allows the film to have a natural film and cinematic view effect to ensure the media product was professional seeming and mature as possible to meet the expectations and needs of the audience and the horror genre.

The Rode Microphone was used to capture the audio from further away and ensure the audio was crystal clear with minimal background noise allowing the audience and viewers to clearly identify and listen to the audio.

The software used to primarily edit the clips and produce the overall movie was Final Cut Pro X (FCPX). FCPX is an Apple based product which has built-in plugins to ensure the movie can easily be edited promptly and smoothly. FCPX had all the basic and advanced pre-sets when editing the movie which allows me to easily drag and drop the effect and take control over the side-panel. Furthermore, due to it being an Apple only based product, it allowed the software to be fully optimized for the MacBook Pro allowing the rendering and production of the movie clips prompt and rapid.

The overall use of Hardware covered a variety of different elements such as audio, video, editing and so on. However, before choosing the correct and specific equipment for me to use for the main production of the film, I ensured that the equipment was the best possible value for money and quality. The way I tested the products were through doing test runs of example clips and recording using the Camera and Microphone and recording under different scenarios and environments to ensure it is a well-rounded camera and microphone ensuring it can handle all sorts of scenarios. Put simply, the camera and microphone were well-rounded, other than in rain as the camera equipment would get wet, leading to malfunction and lead to it breaking and being damaged due to water.

Without a doubt for the editing source was a MacBook Pro, as the machine itself was an editing ‘king’ as Apple describes, being able to deal with quick rendering and exporting times, high real-time playback and reviewing footage easily. The software used and tested consisted of being Adobe Premier Pro and Final Cut Pro X. However, after testing the software’s for post-production and editing, Final Cut Pro X was more superior due to the editing, flexibility, simplicity and optimisation for MacOS of the software, lead to it being more efficient to use. The tests were formally conducted through editing the clips recording prior when testing the camera and microphone.


The research was predominantly done through YouTube and trial runs within myself (Self-taught). After spending several hours on how to record cinematography and effects used for filming the film correctly (FPS, FOV, ISO and WB of the camera settings), It allowed me to gain an insight of the do’s and don’ts when filming and through adjusting certain methods to my own liking, it allowed me to trial run and test techniques before the production primarily began of our Horror Movie. Furthermore, through the course and duration of the production of the film, Prior to that I have my own Photography business, alongside with a Videography Internship, which allowed me to gain an insight of these elements of Media Studies before studying A2, allowing me to gain advantage and use the skills I had and further develop and adapt them. Moreover, it also allowed me to gain the knowledge and practical aspect of the equipment to ensure which camera, microphone, laptop and editing machine to use for post-production prior to this. However, more learning and developing was doing through YouTube, as I learn information visually better than reading heaps of information.

2 Poster Analysis from the Horror Genre

2 Posters Analysis from Any Chosen Genre

Wednesday, 1 November 2017

Filming Schedule


29th October 2017:

2pm-5pm:
Those who attended:
Sunny- Camera Man, Alex- Actor and helped with camera shot ideas, Simran- focused on diegetic sound to use and helped with camera shot ideas, Aaron- Jack (actor) and Amar- Umar (main character).
Film scene 1- Done in an alley way on Sandwell Road as many sixth form students walk through alleyways increasing the realism of the setting.
Film scene 2- Recorded on Somerset Road which is seen as an everyday road, even to some extent a road for those from disadvantaged backgrounds, thus implying the ethnic minority is the most deprived in the friendship group.

Why we decided to film 2pm-5pm: This was done to highlight the change between times of when Umar left his friends to when he got home.

7pm:
Those who attended:
Sunny- Camera Man, Alex- Actor and helped with camera shot ideas, Aaron- Jack (actor) and Amar- Umar (main character).
Film scene 3 and 6- These will be filmed in front of one of the characters house. We believed as a group it would be best to record all the outside scenes on the first day, and then record the inside scenes another time, as it saves time and prevents all the group members coming out so late.

Why we decided to film at 7pm: This was done to demonstrate the transition of time as the friends came back at a later time to visit Umar before they left to go to the party. The sky will be a different demonstrating that the party is late and time has definitely gone past in contrast to the first two previous scenes.

11th November 2017:

8pm:

Those who will attend:
Sunny- Camera Man, Alex- Actor and helped with camera shot ideas, Simran- focused on non- diegetic sound to use and helped with camera shot ideas, Aaron- Jack (actor) and Amar- Umar (main character). Simran, Sunny and Alex will all take turns with recording on the camera.
Film Scene 4 & 5- These will be filmed inside the house of a character in the film. This is important as it brings in representation as it will be filmed in the bedroom which will be messy portraying what teenagers are like.

Why we decided to film at 8pm: It’s not perceived as too late, but we want the sky to be darker than what it was when the friends came, as it may be visible through the windows. If it’s done any later it will be visible through the windows and come across as unprofessional and confusing for the audience, as the time frame will not be clear.

9pm:
Those who will attend:
Sunny- Camera Man, Alex- Actor and helped with camera shot ideas, Simran- focused on non- diegetic sound to use and helped with camera shot ideas, Aaron- Jack (actor) and Amar- Umar (main character). Simran, Sunny and Alex will all take turns with recording on the camera.
Film scene 7- This will be recorded in most of the house, where the main character will end up back in his bedroom again. This will be done to add the effect of realism, as if you’ve lost something you’re likely to check downstairs before returning back into the room straight away- if this was to be done, it will come across as too staged.
Film scene 8- This will be done in the hallway of the house leading towards the stairs. This implies that it takes time for Umar to understand something has happened and there’s someone/something in the same atmosphere/presence he’s in.
Film scene 9- The main character will be dragged into the living room. The advantage of this is that in the previous scene the character has already fallen down the stairs, therefore making it easier to the antagonist to pull away the victim.

Why we decided to film at 9pm: The time scale will give us enough time to ensure everything is done, as well as this, if there are any windows in the shot it will match the time frame of the timing in the movie allowing it to make sense to the audience.

Script for Horror Film

Scene 1
3 friends walking home from school where they go through an alleyway as a shortcut to get home. (location: Alleyway on Sandwell Road). Begins with a close up of all the character’s feet from behind, camera pans upwards to lower back and zooms in till frame is black. The camera then emerges from the torso as if the camera has gone through their body and zooms out from the torso and pans up to all their faces.
Camera from low angle on the ground to show the friends walk past. Friends will carry on walking for another 5-10 seconds where another low angle shot from the ground will be shown with characters walking away from the camera. An extreme close up on the cassette tape laying on the ground will be out of focus with the friends in focus.
Afterwards, the focus will be in reverse. Amar uses his hand to pick the cassette tape up. POV of Amar to show him look at the tape. A close up of Amar’s face shows him frown from what is written on the tape. An over the shoulder shot will show him rise up with the tape and the friends who have walked on in the shot.

Amar: Hey guys, come look at this!
Shot reverse shot will be used to show them turn around and walk back to them. MCU from below (like the camera is the cassette) to show them observing the tape.
Alex turns to Amar in a two shot.
Alex: What do you think is on there?
Amar: I don’t know, let’s check it out later.
Camera pans to a two shot of Amar and Aaron.
Aaron: Just leave it man, I wanna go home.

Extreme close up of Amar placing the tape into his back pocket and tapping his pocket. Camera zooms in till screen is black and once again zooms out of Amar’s torso at the end of the alley where Amar goes one way and Alex & Aaron go the other way. Extreme long shot of them shaking amar’s hand indicating he’s going a separate way.
(Location: Camplin Crescent/Somerset Road) Amar is walking along his road, several transitions of him walking towards and away from the camera to show his journey to his house. Opening credits shown. Long shot of Amar approaching his house and opening and closing the door. As this happens, the title of the movie appears. When the door slams shut, the screen turns black.


Scene 2
Sound of knocking on the door is heard before the camera shows Alex banging the door repetitively.
Alex: Hurry up man, it’s f**king cold!
Amar opens the door, handshakes both of them and close the door.
Alex goes into the toilet while Amar and Aaron go to Amar’s room.

Amar sits down on his bed and feels the tape against his body, remembering that he had it. MCU
Amar: Oh shiiiiiii, remember that tape I found, shall we listen to it? (he says this as he waves the tape around)
Aaron: yeah, lemme go toilet quickly.
As Aaron opens the door, a person in a mask is waiting at the door making an intimidating gesture to scare Aaron. Aaron screams and pants heavily as he falls to the floor.
The person takes off the mask and turns out to be Alex. He laughs.
Alex: Guess you don’t need to go now I made you wet yourself.
Amar: Shurrup man, Alex get the cassette player from my dad’s room, we’ll listen to the tape.
Alex returns with the cassette player and places it on the table. An extreme close up is shown of the cassette player, where the tape is placed in and Amar hits play. The message on the tape is backwards, leading confusion around the room.
Aaron: Well that was a waste of time, let’s go to this Halloween party man.
Alex and Aaron leave the room and go down the stairs.
Amar grabs his jacket to leave where his wallet drops onto the floor. An extreme close up will portray the wallet by the frame of the door. This will be followed by a click which triggers the tape to play heavy breathing. The message will play “I know something about you Amar, I’m going to kill..”
Amar hears shouting from downstairs.
Alex: Amar hurry the hell up, are you taking a shit or something?
Amar: Nahhh, I’m coming man.
As Amar leaves the room, an extreme close up of the wallet will be shown in focus, with Amar leaving the room out of focus.

Amar shuts the door behind him and locks the door. He leaves the light on to pretend as if someone is home. They start to walk down the road until Amar feels his coat pocket and realises his wallet isn’t in there.
Amar: Shit, guys I think I’ve left my wallet in the house somewhere.
Aaron: Alright we’ll wait here.


Scene 3
Amar approaches the door and unlocks it. The camera tracks his movements and shuts the door behind him. The camera cuts to him searching for his wallet. The camera will be behind a pillow where he removes the pillow to show him looking around the house. The camera will cut to him looking in his room, on his desk and under his bed covers. A POV shot shows him turn around and sees the wallet on the floor.
Amar: There you are!
As Amar bends down to pick up his wallet, a lightbulb smashes and the power cuts out and behind him we see a silhouette of a distorted figure. This unnerves Amar, causing him to swear under his breath. He turns on his phone torch for some light, he feels something cold brush past him, resulting in him to shiver. Everything is silent, a close up shows him on his phone with full brightness where we see the antagonist behind his shoulder, starting to breathe heavy. Amar jumps.
Amar: THE F**K WAS THAT??!
In panic, a POV shot shows him to run down the stairs but trips and falls down the stairs. A medium close up shows him to hit his head off the chest of drawers at the bottom of the stairs, knocking him unconscious.
As he regains consciousness he hears Alex’s and Aaron’s voices.
Amar: Yo…. guys... where are you?
The voices he hears become distorted and everything becomes silent. A medium close up shows him lying on his stomach, trying to grab his phone (where the torch is still on). As he attempts to grab the phone, he is suddenly pulled back and gets dragged into the living room. He screams loudly in a high pitch where several things are knocked into and smashed.
The screaming suddenly stops, where we see Amar lying still on the floor on his back. The camera cuts to a close up where he shoots straight up. The antagonist comes straight into his face, sucking his soul out. This causes Amar to shake around and bend his back (like he is having a fit). Shot reverse shot will be used to show the antagonist’s devilish eye staring down on Amar, the reverse shot will show Amar’s face during the progression of having his soul sucked out of him. Amar’s fit will come to an immediate standstill and voices can be heard from outside the house.
Alex: What’s taking him so fucking long, he was only getting his wallet.

As the front door opens, crosscutting is used to show the antagonists body turn around, with several sounds of joints clicking. The screen will go black.